UNP-0121 Traditional Street Games
Traditional Street Games
Why Street
Games?
Introduction
It doesn't take a rocket scientist
to calculate the effect of technology on the state of children's
health in the twenty-first century. Manual levers have been removed
from children's toys and replaced with batteries or a combustion
engine. Foot-pedaled cars are now pushbutton cars, and bicycles
have become scooters or four-wheeled vehicles. Computers, video
games, cell phones, IPods, hand-held games-these new games have
replaced the traditional street games. With technological advances
comes the elimination of physical education programs and daily
recess in order to "leave no child behind." The result
is overweight kids across the United States. It appears that contemporary
lifestyles are leaving many children on their behinds and
few children outside.
A fast-paced lifestyle has families scrambling
for carry-out meals, which only compounds the problems with consumption
of too many high-fat, high-sugar, and high-calorie meals. It's
no wonder parents and guardians encounter more health concerns
in children. Another tragedy is that many of these children will
never learn the traditional street games their ancestors played.
Perhaps it is time for parents and guardians to return to traditions
and encourage children to play outside.
The Problems
Lack of direct, physical, positive, and emotional connections
to nature, including life-long leisurely pursuits, result in sedentary
lifestyles, poor health, and nature-deficit disorders for Alabama
children, youth, and families. The evidence is obvious. Here are
a few statistics:
The National Health and Nutrition Examination
Survey (20032006) reported an increase in obesity for children
ages 25; a 5 to 17 percent increase in obesity among children
611 years of age, and a 5 to 17.6 percent increase in obesity
among youth ages 1219.
An assessment of children living in rural
Black Belt Alabama conducted by the Alabama Cooperative Extension
System revealed that obesity is increasing and more children are
overweight than previously recognized. In Alabama, 16.7 percent
of children ages 1017 are obese; the national rate is 14.8
percent. And according to Trust for America's Health (2008), obese
children are more likely to become obese adults.
In 2001, the American Academy of Child
and Adolescent Psychiatry reported that children watched an average
of 34 hours of television daily, and the amount of television
children watch directly correlates with an increase in body fat
as a result of living a sedentary lifestyle.
Physicians are three times more likely
to prescribe psychotropic drugs to American children than in other
countries (Zito et al., 2008).
Why Street
Games?
Physical activity and eating well-balanced
meals are the two essential ingredients to improving one's health.
Street games allow young people and adults to add physical activity
to their daily routines. There is a rich heritage of games and
play in all cultures, and structured and unstructured outdoor
play is a vital component to healthy childhood development.
Author Mick Green (2002) writes, "during
most of the twentieth century, urban youth spent their daylight
after-school hours in their neighborhoods, playing outdoors with
their friends in unsupervised activities." He continues,
"Streets and sidewalks, the urban equivalent of open spaces
were adaptable to the full range of ball games and the widest
variety of play."
The Extension team project Saving Towns
thru Asset Revitalization provides practical tools for intervention
on how traditional street games and outdoor play can impact physical
inactivity in Alabama youth. While the focus of this work is fitness
and outdoor play, anyone can launch a campaign to introduce traditional
games and play. Why not start today?
Marilyn Simpson-Johnson,
Extension Forestry,
Wildlife and Natural Resources Specialist
Jerry Chenault, Urban Regional Extension Agent
Helpful Hints for Game Leaders
- Encourage fair play, honesty, teamwork,
and good sportsmanship. As leader, you set the pace and can frame
the activities so that games begin as smoothly as possible, and
in the proper context of fun and fair play.
- Allow participants to take leadership
roles in the games. For example, allow them to set boundaries,
explain rules, and officiate under your guidance and supervision.
It will help them to develop leadership skills.
- Stop the game before the fun stops.
End on a happy note and not when tired players become argumentative
or aggressive.
- Participate in the game, but don't dominate
or make the game dangerous. Remember, games are about having
fun and not just winning.
- Change the rules as needed. Don't be
afraid to be creative. Make an old game different or fresh to
accommodate group members or conditions, such as available space
or weather conditions.
- Encourage only positive comments between
players and equal play for all skill levels. Sitting on the bench
is no fun for anyone.
- Keep kids active! Many individuals in
our society live sedentary lifestyles, but we want to help keep
kids active, healthy, and smiling.
Other Outdoor Game Ideas
- Frisbee
- Kickball
- Dodge ball
- Water gun battles
- Volleyball
- Duck, duck, goose
- Limbo
- Hot potato
- Freeze tag
- Hide-and-seek
- Wheelbarrow or other races
- Hula-hoop or jump rope contests
- Tug-of-war Leap frog
- Races
Why Street Games?
Egg or Balloon
Toss
Age
Materials
- 50-gallon plastic bags (with three holes
cut in them to allow access of arms and head)
- Eggs or water balloons
- Tarps or other coverings (to cover ground)
- Whistle
- Wet wipes (to clean hands after egg
or balloon breaks)
- Prizes
Note
A local commercial hatchery may donate
unusable double yolk eggs. If desired, cover ground with tarps.
However, the preferred method is to simply let the turf absorb
the broken eggs. Broken egg shells are picked up at the end of
the competition. Team members are also furnished with wet wipes
or moist towels to clean their hands after their egg breaks or
the competition ends. This can be a messy, but fun competition.
How to Play
Each player is teamed with a partner.
Team members put on plastic bags. Partners line up across from
each other at arm's length. All players stand in straight lines.
The lines begin about 3 feet apart and will back up a step each
after each successive toss. The objective is for a team member
to toss the egg or balloon in the air to his or her partner. The
receiver attempts to catch the egg or balloon without breaking
it. This becomes more difficult as the lines get farther and farther
apart after each successful toss. A team that breaks an egg or
balloon is eliminated from the competition. Prizes are awarded
to each team that does not break their egg or balloon.
It is a good practice for game coordinators
to have volunteers at the end of each line to act as human "markers"
of where the proper line should be. This helps to keep lines at
the correct place and provides a quick and reliable standard for
team members to line up on. Traffic cones may be used to further
identify line ends. Each round of competition lasts approximately
15 minutes, depending on number of teams and time spent in lining
up after each toss.
Note
Younger participants may have difficulty
tossing required distances as spacing increases during the game.
Did You Know?
Skagway, Alaska is the site of
the world's largest egg toss with 1,422 people. (Source: Wikipedia, 2009) |
Hit the Stick
Ages
Materials
- Bouncing rubber ball
- Level sidewalk with two (uncracked)
squares
How to Play
The players stand at either end of the
concrete squares and toss a stick or coin in the center.
The object of the game is to hit the stick
or coin with the ball and make it flip over. Each hit yields 1
point, and each flip counts as 2 points. Players take turns throwing
the ball. The game is usually played to a score of either 11 or
21.
As the game continues, one player will
hit the stick and knock it closer to the other player who has
the advantage of dropping the ball directly on the target. A soft
touch can keep the stick from jumping away, but this requires
skill.
Did You Know?
To be environmentally conscious,
you can recycle Popsicle sticks for use in this game. |
Hopscotch
Ages
Materials
- Playing court (usually drawn with chalk
on pavement, or purchase a Hopscotch mat)
- Markers
- Rocks (or bean bags)
Note
Playing court squares should be 2 X 2
feet.
How to Play
The first player tosses his or her marker
onto the first square. The marker must land inside the square
without touching any lines or bouncing out. If it lands in the
wrong square, the player loses his or her turn. If successful,
the player hops through the entire grid, beginning with square
number 1.
To navigate the grid, side-by-side squares
are straddled while single squares are hopped on one foot. Players
can utilize either foot on the first square. Some squares may
be designated as "safe squares" or, alternatively, "rest"
or "home." They can be jumped on in any manner without
penalty.
At the end of the grid, the player turns
around and hops back through the entire court in reverse order.
The player must also stop and pick up the marker on the way out.
If successful, the player then tosses the marker into square number
2 and repeats the grid. If a player steps on a line, misses a
square, or falls, his or her turn is over! This player's next
turn will begin where the last player leaves off.
To win, a player must complete one course
for every numbered square on the course.
Did You Know?
Hopscotch was used as a military
exercise with courts more than 100 feet in length. (Source: Wikipedia, 2009) |
Human
Bowling
Ages
Materials
- 26-inch fitness balls
- Open space
How to Play
Mark off boundary areas and tell participants
they cannot touch the balls for any reason. If they do touch the
ball, or if a ball touches them, they are "out." The
game can be played where participants either stay "out"
until the game is over, or they can be asked to go to the sidelines
and perform certain exercises (twenty jumping jacks, for example).
A player on each end rolls the fitness
ball like a bowling ball toward the other players to try and tag
them out.
Alternative Version
Have participants lie down on their backs
and roll out of the way when an incoming bowling (fitness) ball
comes toward them.
Did You Know?
Fitness balls, or Swiss balls,
were first used in medical treatment programs for newborns and
infants. |
Jump
Rope and Rhymes
Ages
Materials
How to Play
Jump rope is a simple game and exercise
that is fun for children and adults. All it requires is body coordination.
Have a friend turn the other end of a
rope "in sync" and begin a song or rhyme. Invite a friend
to jump in and keep the beat. Double Dutch uses two ropes.
Example Rhymes
Sweetheart's Name
Strawberry shortcake, cream
on top
Tell me the name of your sweetheart
A, B, C, D, E, F, G, H, I, J, etc.
Continue until the jumper misses. The
letter shouted when the jumper lands is the first letter of the
sweetheart's name.
Texico
TEXICO Texico, Texico (cradles)
Over the hills to Mexico (on the word over the rope begins
going all the way around and continues until the end of the rhyme)
Where the Spanish dancers do the kicks, the kicks (do kicks)
Where the Spanish dancers to the splits, the splits (jump with
legs apart)
Where the Spanish dancers twirl around, around (twirl around)
Where the Spanish dancers jump up and down, up and down (jump
high)
Where the Spanish dancers get out of town (jump out of the
ropes)
Texico, Mexico all the way to Texico (swinging
rope on ground)
Where they do the splits, splits, splits (spread legs as if
to do the splits)
And high heel kicks, kicks, kicks (bend knees)
And turn around, round, round (spin)
And touch the ground, ground, ground (bend down and touch ground
with fingers)
And they eat red hot chili peppers (spin rope quickly)
Hand Jives
Gramma grams, sick in bed,
called the doctor; this is what he said
Let's get the rhythm of the head "ding dong" (shake
head left to right)
Let's get the rhythm of the hands (clap hands two times)
Let's get the rhythm of the feet (stamp feet two times)
Let's get the rhythm of the "hot dog" (while saying
hot dog, rotate hips with hands on them)
Now put it all together and what have you got? "ding, dong"
(clap hands, stamp feet, "hot dog")
Now put it all backwards and what have you got? "hot dog,"
(stamp feet, clap hands, "ding dong")
Red hot pepper in the pot,
Who's got more than the leader's got?
(jump double time) 10, 20, 30, 40, etc.
Go as high as you can go without missing.
The jumper with the highest score wins.
Dum Dum Dodo
Dum dum dodo, catch me if
you can, I can run faster than __________ can.
The verse is sung, and then the person
enters the rope and picks someone else.
Cinderella
Cinderella, dressed in yellow
Went upstairs to kiss a fella
Made a mistake
And kissed a snake
How many doctors did it take?
Count until someone "makes a mistake."
Fire Alarm
Fire, fire, false alarm
____ fell into ____ arms
Is she/he gonna be the one?
Yes, no, maybe so, yes, no, maybe so, etc. (double time)
Coffee/Tea
I like coffee, I like tea
I like ____ to jump with me!
A person jumps in, then it repeats
and they invite a third person, fourth person, etc.
Blue Bells
This is a warm up rhyme:
Blue bells, cockle shells, easy, ivy,
over
As it is recited, the rope is swung
back and forth gently under the jumping feet, but it is not turned
over. On the last word, over, the rope starts to turn fully, accompanied
by the jump rope rhyme of choice.
Down by the River
Down by the river, down by
the sea
Johnny broke a bottle and blamed it on me
I told ma, ma told pa
Johnny got a spanking so ha, ha, ha
How many spankings did Johnny get?
1, 2, 3
Keep counting until the jumper "makes
a mistake."
Kick
the Can
Ages
Materials
- An empty or rock-filled can or bucket
- Concrete, asphalt, dirt, or grass surface
- Designated "home base" (with
chalk or by digging a 6-foot perimeter with a shoe)
How to Play
You can start the game anywhere. Someone
is chosen to be "It" while someone else gets to kick
the can. After the can is kicked, all the players scatter and
hide. "It" picks up the can and begins to count to some
agreed upon number, such as 10, 50, or 100. "It" runs
to home base and yells, "Freeze or ready or not here I come!"
Then, "It" sets out to find the players.
If "It" sees someone, he or
she runs back to home base and calls out something like, "I
saw Leonardo behind that dog house." Kick the Can is similar
to hide-and-seek and other tag games. When all the players have
been found, a new person is chosen to be "It."
Note
A person hiding may not move to a new
spot to avoid being called out. Honesty is important to the game.
One additional point: A player that has
not been found may run to home base to free the other team members
by either tagging them before "It" gets there or by
kicking the can before "It" gets there and calls out
his or her name. Once the can has been rekicked, "It"
runs and picks up, counts, and begins searching for the hiding
players.
Much like hide-and-seek, players seek
and move around to avoid being caught. A player is caught when
spotted and called out.
Did You Know?
Kick the Can is also called Tip
the Can and is similar to the game Capture the Flag. (Source: Wikipedia, 2009) |
Punchball
Ages
Materials
- Bouncing rubber ball
- Concrete or asphalt surface
How to Play
Punchball requires teams with two to twelve
players per team, a ball, and room for bases. It uses many Little
League Baseball rules; however, in Punchball, a foul counts as
a strike. By the way, the batter's fist is the bat. And there
is no pitcher! There are three outs per inning and either 13
strikes make an out. The players decide.
To set the game in motion, the "batter"
tries to hit the ball with the palm side of his or her fist in
a big swinging motion. Then, the batter attempts to round the
bases before being "pegged." A runner is pegged when
the ball is thrown at the runner for an out. The player can be
tagged with the ball for an out, or the ball can be "homed."
In "homing," if the ball reaches home plate or if there
is no catcher before the runner makes it all the way around, the
runner must return to the original base. If a catcher is at home
plate, homing is not allowed.
Advanced "batting" techniques
range from simply hitting the ball to letting it first take one
bounce to even tossing it up for a tennis-like "serve."
Younger children may hold the ball in one hand and swing at it
with the other. Enjoy!
Did You Know?
Punchball is also called speedball
and is used to train boxers. (Source:
Wikipedia, 2009) |
Rat
Tail Chase
Ages
Materials
- 24-inch cloth strips, flags, or strings
to hang as tails
How to Play
Each player gets a flag, cloth strip,
or string to hang from the belt area at the back of his or her
pants as a "tail." On cue, players try to grab the other
players' "rat tail" while keeping their own. They are
not allowed to hold their own tail to protect it. A set area or
a boundary is given, and players must not tackle, push, or strike
other players to pursue their tails.
Players must sit out for the remainder
of the game once they lose their tail. The winner is the last
player with a tail.
Did You Know?
The Red Tail Chase game is similar
to the game of tag. (Source:
Wikipedia, 2009) |
Red
Light, Green Light
Ages
Materials
- No materials are required!
How to Play
One person is the "stop light,"
and all the other players try to touch the player designated as
the stoplight. The players start 15 feet from the stoplight.
The stoplight faces away from the other
players and calls out "green light" to begin. At this
signal, the players begin to move toward the stoplight. At any
point, the stoplight may call out "red light" and turn
around to catch any moving players. If any players are caught
moving, they are out.
Play resumes with the stoplight again
calling out "green light" after turning his or her back
to the players. The stoplight wins after catching all moving players
moving before they get to him or her. The first player to touch
the stoplight wins the game and becomes the next stoplight.
In another version, players are in a large
field or yard and line up on one side while "It" stays
in the middle of the field facing the players. When "It"
calls out, "green light," all the players run to the
light. When the players hear, "red light," they stop.
Any player that does not stop in 2 seconds is out. "It"
continues calling "red light" or "green light"
until all players are either out or have made it back to the starting
line. The last player back to the starting line is the new "It."
Note
Kneeling, falling, or flopping down are
good ways to come to a fast stop at the call of "red light."
Did You Know?
Variations of this game are played
in France, Australia, and Mexico. (Source:
Wikipedia, 2009) |
Ring-a-lievo
Ages
Materials
- An object or area designated as the
base (tree, playground set, bench, or chair)
How to Play
Choose up to two teams with any number
of players. One team is "the hunters" while the other
is "the hunted." The goal of the hunters is to catch
all members of the opposing team. The hunters need a home base
or "jail."
The team being hunted tries to avoid being
captured and put into the hunter's jail. They also try to coordinate
freedom or release of their teammates from jail, which requires
strategy and physical endurance.
Hunters often travel in packs or groups,
like wolves. Their strategy is to try and separate one of the
prey and capture them by grabbing them and saying, "Ring-a-lievo
one, two, three!" That means the victim is captured and must
walk to the jail where he or she will remain until the end of
the game or until freed by a teammate.
Players often sneak close to the jail
in an effort to fake or draw out the jailer so that another player
can come in and free the captives. To free them, a player from
"the hunted" team must make it to the jail and yell
"home free!" This releases all prisoners, and they will
then be free to run and scatter to set the game back at full throttle.
The game ends when all "the hunted"
players are caught. Hiding is not allowed. Players should be seen
frequently and should try to "draw out the enemy."
Did You Know?
This traditional street game
is known by various names such as Ringolario, Ringoleavio, Ringolearyo
and rules vary depending on the country of origin. (Source: Streetplay.com, 2009) |
Snake
Dodging
Ages
Materials
- 10-foot rope (or a plastic rope with
handles)
- Duct tape
- Tube sock
- Clean rags
- Marker
How to Play
Tape a tube sock to the end of a rope.
Stuff the tube sock with rags and draw a face on the sock.
Participants gather in a circle as if
to play "Duck, Duck, Goose." Have participants either
duck beneath the "snake" as it is swung around by an
adult, who is stationed at the center of the circle, or have them
jump over it as it comes by their feet. The snake can be swung
in either direction around the circle. Once touched by the snake,
a participant is "out" of the game.
War
Balls
Ages
Materials
- 6 soft rubber balls
- 6-foot safe (free) zone marked off in
the center of a court
How to Play
Participants are divided into two teams.
Teams face each other across the court. The center of the court
is the safe or "free" zone. Six soft rubber balls are
placed in the free zone. On cue, team members try to gather as
many balls in the free zone as possible so they can throw them
at opposing team members across the free zone. Once a player is
hit, he or she is either out of the game or must do a certain
number of push-ups to reenter the game. Push-ups are optional
and left to the discretion of the game official. However, this
game rule must be stated before the game begins.
Each player does his or her best to dodge
incoming balls while gathering balls to throw back at the opposing
team members.
Did You Know?
War balls does not have to be
played on a solid surface. Have some fun and play the game in
a pool! |
References
Budi, H. (2005). Hopscotch
101: Rules. Retrieved June 3, 2009.
Centers for Disease Control and Prevention.
(2009, February 10). Childhood overweight and obesity. Overweight and
Obesity. Retrieved June 3, 2009.
Egg
tossing. (2009, April 9). In:
Wikipedia: The free encyclopedia. Retrieved June 3, 2009.
Green, Mick. (2002, Spring-Summer). Alley
cats. Voices. Retrieved June 3, 2009.
Kick
the Can. (2009, May 31). In: Wikipedia:
The free encyclopedia. Retrieved June 3, 2009.
Niebor, G. (2009, March 28). Kid
games. Retrieved June 3, 2009.
Red light/Green light.
(2009, April 8). In: Wikipedia: The free encyclopedia.
Retrieved June 3, 2009.
Streetplay.com. (2009). Streetplay
rulesheets. Retrieved June 3, 2009.
The American Academy of Child and Adolescent
Psychiatry. (2001, March). Children and watching tv. Facts for Families. No. 54. Retrieved June 3,
2009.
Trust for America's Health. (2008, August).
F
as in fat: 2008. Reports. Retrieved June 3, 2009.
Zito, J., et. al. (2008, September 24).
A
three-country comparison of psychotropic medication prevalence
in youth. Child and Adolescent Psychiatry and Mental Health.
Retrieved June 3, 2009.
UNP-0121, September 2009.
Jerry Chenault, Urban
Regional Extension Agent,
Lawrence County Extension Office; Introduction by Jerry Chenault
and Marilyn Simpson-Johnson, Extension Forestry,
Wildlife and Natural Resources Specialist,Alabama A&M
University.
For more information, contact your county Extension office. Visit http://www.aces.edu/counties or look in your telephone directory under your county's name to find contact information.
Published by the Alabama Cooperative Extension System (Alabama A&M
University and Auburn University), an equal opportunity educator and
employer.
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